Right, then. If you’re here and reading this, you’re interested in working on the art for The Dark Unknown. Here’s the constraints for the art:
Tiles are 32x32 pixels. A handful of sprites are more than one tile in size.
Items and creatures (both monsters and townsfolk) have an outline around them. (Not quite black- (14,14,14), so it’s just a little distinct from black in the sprites.) This means items and creatures’ graphics need to be 30x30 at largest, so there’s room for the outline. I don’t need you to put the outline in the art- I’m handing that in Photoshop. (Putting the outlines in a separate layer, so I can change them later on if need be.)
The initial intent was that we were going to be constrained to a 64 color palette (66 including white and black). Here’s the palette in question:
I have a .ACT file, if that’s helpful to anyone. In any case: the original artist did not actually keep exclusively to this palette. So use it primarily, but if you feel the need feel free to add a color or two from outside it. Using it primarily, and keeping to a small number of colors overall to keep the same old-school feel and to better match the existing art, are what is important.
The complete existing tileset can be found in my github repository. They are:
Main spritesheet: https://github.com/TapestryOfAges/dark-unknown/blob/newart/graphics/static.png
Humans spritesheet: https://github.com/TapestryOfAges/dark-unknown/blob/newart/graphics/humans.png
(Unfortunately, while I have a handful of “here’s what I’m working on so far” animations for the humans, not many are done, and I never incorporated them into the human spritesheet. I can show whoever works on them what I’ve got, to be used or ditched as suits.)
Magic attacks are in two separate files in part because it’s just easier for me to just have projectiles be animating gifs: https://github.com/TapestryOfAges/dark-unknown/blob/newart/graphics/blasts.gif , and https://github.com/TapestryOfAges/dark-unknown/blob/newart/graphics/ice.gif
“Fields”: Wall of Fire/Poison/Sleep/Energy. These are individual animating gifs because I thought it’d be interesting to have each one animate in a different direction. They all flow, I’m not 100% on that decision but at this point it’s good enough. https://github.com/TapestryOfAges/dark-unknown/blob/newart/graphics/firefield.gif , https://github.com/TapestryOfAges/dark-unknown/blob/newart/graphics/electricfield.gif , https://github.com/TapestryOfAges/dark-unknown/blob/newart/graphics/poisonfield.gif , https://github.com/TapestryOfAges/dark-unknown/blob/newart/graphics/sleepfield.gif
Pentagram is also on its own file so it can animate in-sync easily. https://github.com/TapestryOfAges/dark-unknown/blob/newart/graphics/pentagram.gif
Sparkles for magic effects: https://github.com/TapestryOfAges/dark-unknown/blob/newart/graphics/sparkleframes.gif
Most current monsters, and some of the prototype human animations, have 5 frames of animation, but don’t feel beholden to that number. Do what looks and feels best.